GAME THEORY EXPERIMENT
TOURNAMENT EDITION · AXELROD 1980
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CAN YOU BEAT THE CHAMPIONS OF AXELROD'S FAMOUS TOURNAMENT?
BRIEFING
01
Each round, you and your opponent simultaneously choose to Cooperate or Defect. Neither player knows the other's choice beforehand.
02
Your payoff depends on both choices. The payoff matrix below shows points earned per round.
03
Play continues for the selected number of rounds. Highest cumulative score wins.
04
Your opponent is one of the real algorithms from Robert Axelrod's 1980 computer tournament at the University of Michigan.
// PAYOFF MATRIX
OPPONENT: COOPERATE
OPPONENT: DEFECT
YOU: COOPERATE
+3
YOU
+3
THEM
+0
YOU
+5
THEM
YOU: DEFECT
+5
YOU
+0
THEM
+1
YOU
+1
THEM
TIP FROM AXELROD'S RESEARCH
Rational self-interest suggests defecting every round. But the winning strategy across the tournament was Tit for Tat — cooperate first, then mirror whatever the opponent did last round.
← BACK
NEXT: CHOOSE OPPONENT →
OPPONENT SELECTION
SELECT AN ALGORITHM BELOW
Random Opponent Mode
Face a different algorithm each match — you won't know who until it's over.
// NUMBER OF ROUNDS
10
20
50
100
200
← BACK
BEGIN MATCH →
ROUND 1 / 10
YOU
0
VS
OPPONENT
0
YOU — HUMAN
CHOOSE YOUR MOVE
VS
OPPONENT
···
AWAITING MOVES...
ROUND HISTORY
HISTORY CC   DC   CD   DD
MATCH COMPLETE
YOUR SCORE
0
OPPONENT
0
0
MUTUAL COOP
0
MUTUAL DEFECT
0
BETRAYALS
AXELROD TOURNAMENT STANDINGS
← CHANGE OPPONENT
REMATCH ↺
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